



A method for detecting lag switch cheating in a gaming network, the method comprising: receiving data packets from a plurality of client devices at a network server in the gaming network, wherein the received data packets include a time stamp and correspond to respective client device activity in the gaming network identifying latency for each received data packet, wherein the latency for each received data packet is a time between a respective time stamp and a time the received data packet is received at the network server evaluating latency of a set of data packets from a first client device to detect changes in the latency among the set of data packets identifying that a cheat detection event has occurred when additional latency identified from evaluating the set of data packets meets a predefined threshold and moving a character of the first client device associated with the cheat detection event from a current location to a location of the character prior to the cheat detection event.ġ.
